Axe Speed Config
The Tree Simulator's growth speed scales with the type of axe placed in the axe slot. You can customize these multipliers in the config file.
File Location
config/resourcestrees-common.confThis file is created automatically on first launch with default values.
Format (Hocon)
bash
treeSimulator {
# The Tree Simulator growth speed scales with the type of axe placed in the axe slot.
# The key of each entry should be a valid axe item id.
axe {
"minecraft:stone_axe": 2
"minecraft:golden_axe": 6
"minecraft:diamond_axe": 4
"minecraft:iron_axe": 3
"minecraft:netherite_axe": 7
"minecraft:wooden_axe": 1
}
}Default Values
| Axe | Multiplier | Effect on Growth Time |
|---|---|---|
| Wooden Axe | 1.0× | Base speed (e.g. 1200 ticks) |
| Stone Axe | 2.0× | Half the time (e.g. 600 ticks) |
| Iron Axe | 3.0× | One-third the time (e.g. 400 ticks) |
| Golden Axe | 6.0× | One-sixth the time (e.g. 200 ticks) |
| Diamond Axe | 4.0× | One-quarter the time (e.g. 300 ticks) |
| Netherite Axe | 5.0× | One-fifth the time (e.g. 240 ticks) |
How Multipliers Work
The Tree Simulator calculates maxGrowTicks as:
maxGrowTicks = ticksToGrow / axeMultiplierA multiplier of 0.0 (or omitting the entry) means that axe type provides no speed bonus — the Tree Simulator won't work without a valid axe that has a non-zero multiplier.
Adding Modded Axes
You can add any axe item from other mods by using its registry name:
json
{
"values": {
"minecraft:iron_axe": 3.0,
"minecraft:netherite_axe": 5.0,
"mymod:titanium_axe": 8.0
}
}WARNING
Only items that are an instance of AxeItem will be accepted. Entries with invalid registry names or non-axe items are silently skipped.
