Skip to content

Limitations

This page documents known limitations of the KubeJS integration.

Platform

NeoForge Only

The KubeJS plugin is NeoForge exclusive. Fabric does not support KubeJS integration. Custom blocks on Fabric require a companion mod.

Known Limitations

No Custom Fragment Crafting Recipes

Shaped crafting recipes that use ResourcesTypeIngredient (typed leaf fragment ingredient) cannot be added through KubeJS at this time.

Workaround: Use datapack.


No Custom Tree Simulator Drop Tables via Script

Tree Simulator recipes must be added as JSON datapack recipes. KubeJS recipe scripting for the tree_simulator type is not currently supported.

Workaround: Add resourcestrees:tree_simulator recipes as JSON files in data/<namespace>/recipe/.


Modded Tree Growers May Have Issues

When using a tree grower from a third-party mod that use custom TreeGrower (e.g., Biomes O' Plenty), it might not work at all if they pass null value to vanilla TreeGrower.

Workaround: Use vanilla tree grower keys (oak, spruce, etc.) for guaranteed compatibility.

INFO

I have implemented some compatibility code for BOP TreeGrower, but there is still some issue on trunk placement, Resources Leaves will replace the trunk.


Textures Are Not Auto-Generated

The plugin generates models and item definitions but does not create textures. You must supply:

FileRequired For
kubejs/assets/kubejs/textures/block/<name>.pngBase texture
kubejs/assets/kubejs/textures/block/<name>_layer1.pngSapling tint overlay

If _layer1 is missing, the sapling will render without the resource type tint overlay.


Restart Required After Script Changes

StartupEvents.registry runs at game/server startup. Changing the registration script requires a full game restart/reload is not sufficient.

Released under the All Rights Reserved License.