Common Config
The common config controls the Tree Simulator: how fast each axe makes it run, and whether it wears axes down.
File location
config/resourcestrees-common.confThe file is created with the default values on first launch. It is watched for changes, so edits apply without restarting.
Generator
Change multipliers, add modded axes, and copy the whole file.
config/resourcestrees-common.conf# ResourcesTrees Common Config
treeSimulator {
# The Tree Simulator growth speed scales with the type of axe placed in the axe slot.
# The key of each entry should be a valid axe item id.
axe {
"minecraft:wooden_axe": 1
"minecraft:stone_axe": 2
"minecraft:copper_axe": 3
"minecraft:iron_axe": 4
"minecraft:diamond_axe": 5
"minecraft:netherite_axe": 6
"minecraft:golden_axe": 7
}
# Whether the Tree Simulator damages the axe placed in the axe slot on every harvest.
useAxeDurability = true
}Format (HOCON)
# ResourcesTrees Common Config
treeSimulator {
# The Tree Simulator growth speed scales with the type of axe placed in the axe slot.
# The key of each entry should be a valid axe item id.
axe {
"minecraft:wooden_axe": 1
"minecraft:stone_axe": 2
"minecraft:copper_axe": 3
"minecraft:iron_axe": 4
"minecraft:diamond_axe": 5
"minecraft:netherite_axe": 6
"minecraft:golden_axe": 7
}
# Whether the Tree Simulator damages the axe placed in the axe slot on every harvest.
useAxeDurability = true
}treeSimulator.axe
Maps an axe's item id to its speed multiplier. Each harvest takes:
harvest time = grow time ÷ multiplierDefault multipliers and harvest times:
Used by Iron, Copper, Gold, Lapis, Obsidian, Bee, Slime, Skeleton, Spider, Chicken, Cow, Rabbit, Squid, Turtle, Blaze, Breeze, Gunpowder, Ghast, Pig, Sheep, Fish, Zombie.
| Axe | Multiplier | One harvest | |
|---|---|---|---|
Wooden Axe | ×1 | 60 s 1200 ticks | |
Stone Axe | ×2 | 30 s 600 ticks | |
Copper Axe | ×3 | 20 s 400 ticks | |
Iron Axe | ×4 | 15 s 300 ticks | |
Diamond Axe | ×5 | 12 s 240 ticks | |
Netherite Axe | ×6 | 10 s 200 ticks | |
Golden Axe | ×7 | 8.6 s 171 ticks |
- An axe that is not listed still works, at the base grow time (as if its multiplier were 1).
- Decimal multipliers such as
2.5are allowed. - Efficiency on the axe shortens the time further. See Enchantments.
Adding modded axes
Add any axe from another mod by its item id:
treeSimulator {
axe {
"minecraft:wooden_axe": 1
"minecraft:iron_axe": 4
"mymod:titanium_axe": 8
}
}WARNING
Every key must be an item that can strip logs, and every value a number. A single bad entry makes the whole axe value fail validation.
treeSimulator.useAxeDurability
| Value | Effect |
|---|---|
true (default) | The axe loses 1 durability on every harvest. |
false | Axes never wear out in the Tree Simulator. |
Axes with the unbreakable component never wear out either way.







