Resources Saplings
Resources saplings grow into resource trees. Every combination of a resource type and a tree type is its own sapling.









Naming
Sapling ids follow the pattern:
resourcestrees:<resource_type>_<tree_type>_saplingFor example resourcestrees:iron_oak_sapling, resourcestrees:diamond_birch_sapling or resourcestrees:netherite_dark_oak_sapling.
Crafting
Surround the vanilla sapling of the tree type with the resource type's material in a + shape. The recipe is generated for every sapling.





Diamond Oak Sapling




Fire Cherry SaplingResource types whose material is an item tag accept any item in it. Wood trees take any log:





Wood Spruce SaplingChanging a recipe
A datapack can replace the recipe of any single sapling. See Sapling Recipes.
Growing
Plant a resources sapling on grass or dirt like a vanilla sapling. It grows with the same tree shapes as its tree type, including big 2×2 trees for tree types that have them, and bone meal works as usual. The leaves it grows are resources leaves of the same resource type.
Getting more
Breaking or decaying the leaves of a resource tree can drop its sapling. The chance is set by the resource type:
| Resource type | Sapling drop chance |
|---|---|
| Most types | 12.5% |
Diamond | 10% |
Netherite | 7.5% |
The Tree Simulator can drop the sapling too, with the same chance per harvest.

