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Tree Simulator ​

The Tree Simulator grows and harvests a resource tree inside a single block. Put a sapling and an axe in it, and it produces logs, leaf fragments and saplings on a timer, without growing a tree in the world.

Crafting ​

Exact shape ➜ Tree Simulator

The menu ​

  1. Sapling: any resource sapling with a Tree Simulator recipe.
  2. Axe: required. Better axes finish each harvest sooner.
  3. Progress: fills once per harvest.
  4. Output: nine slots. The simulator pauses when a drop has nowhere to go.

How it works ​

  1. Put a resources sapling in the sapling slot. It is never used up.
  2. Put an axe in the axe slot. Nothing happens without an axe.
  3. The progress arrow fills over the sapling's grow time, shortened by the axe.
  4. When it is full, the simulator rolls the sapling's drops into the output slots and the axe loses 1 durability.
  5. The cycle starts again.

If the output slots can't fit every drop of the next harvest, the simulator waits until you empty them.

Default drops per harvest ​

Every sapling gets these drops unless a datapack replaces its recipe:

DropChance per rollRolls
Log of the tree type30%1
Leaf fragment100%1
Bonus leaf fragmentleafDropChance × 0.51–4
The same saplingsaplingDropChance1

The Sapling Explorer works these out for any sapling and axe, including averages per hour.

Axes ​

The axe sets the speed. Each harvest takes the sapling's grow time divided by the axe's multiplier.

Used by Iron, Copper, Gold, Lapis, Obsidian, Bee, Slime, Skeleton, Spider, Chicken, Cow, Rabbit, Squid, Turtle, Blaze, Breeze, Gunpowder, Ghast, Pig, Sheep, Fish, Zombie.

AxeMultiplierOne harvest
Wooden Axe×160 s 1200 ticks
Stone Axe×230 s 600 ticks
Copper Axe×320 s 400 ticks
Iron Axe×415 s 300 ticks
Diamond Axe×512 s 240 ticks
Netherite Axe×610 s 200 ticks
Golden Axe×78.6 s 171 ticks

Any item that can strip logs counts as an axe, including axes from other mods. An axe that isn't listed in the config works at the base grow time.

Enchantments ​

EnchantmentEffect
EfficiencyEach level shortens a harvest: the time is divided by 1 + 0.2 × level. Efficiency V halves it.
FortuneEach level adds one roll to every drop.
UnbreakingMakes the axe last longer, as usual.

Axes with the unbreakable component never lose durability. You can also turn axe damage off completely with useAxeDurability in the config.

Automation ​

SideSlot
TopSapling
SidesAxe (only accepts axes)
BottomOutput

A hopper above can insert a sapling, a hopper on the side can keep it stocked with axes, and a hopper below collects the output.

Breaking the simulator ​

Breaking the block drops the simulator along with its sapling, axe and everything in the output slots.

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