Tree Simulator
The Tree Simulator grows and harvests a resource tree inside a single block. Put a sapling and an axe in it, and it produces logs, leaf fragments and saplings on a timer, without growing a tree in the world.
Crafting






Tree SimulatorThe menu
- Sapling: any resource sapling with a Tree Simulator recipe.
- Axe: required. Better axes finish each harvest sooner.
- Progress: fills once per harvest.
- Output: nine slots. The simulator pauses when a drop has nowhere to go.
How it works
- Put a resources sapling in the sapling slot. It is never used up.
- Put an axe in the axe slot. Nothing happens without an axe.
- The progress arrow fills over the sapling's grow time, shortened by the axe.
- When it is full, the simulator rolls the sapling's drops into the output slots and the axe loses 1 durability.
- The cycle starts again.
If the output slots can't fit every drop of the next harvest, the simulator waits until you empty them.
Default drops per harvest
Every sapling gets these drops unless a datapack replaces its recipe:
| Drop | Chance per roll | Rolls |
|---|---|---|
Log of the tree type | 30% | 1 |
Leaf fragment | 100% | 1 |
Bonus leaf fragment | leafDropChance × 0.5 | 1–4 |
The same sapling | saplingDropChance | 1 |
The Sapling Explorer works these out for any sapling and axe, including averages per hour.
Axes
The axe sets the speed. Each harvest takes the sapling's grow time divided by the axe's multiplier.
Used by Iron, Copper, Gold, Lapis, Obsidian, Bee, Slime, Skeleton, Spider, Chicken, Cow, Rabbit, Squid, Turtle, Blaze, Breeze, Gunpowder, Ghast, Pig, Sheep, Fish, Zombie.
| Axe | Multiplier | One harvest | |
|---|---|---|---|
Wooden Axe | ×1 | 60 s 1200 ticks | |
Stone Axe | ×2 | 30 s 600 ticks | |
Copper Axe | ×3 | 20 s 400 ticks | |
Iron Axe | ×4 | 15 s 300 ticks | |
Diamond Axe | ×5 | 12 s 240 ticks | |
Netherite Axe | ×6 | 10 s 200 ticks | |
Golden Axe | ×7 | 8.6 s 171 ticks |
Any item that can strip logs counts as an axe, including axes from other mods. An axe that isn't listed in the config works at the base grow time.
Enchantments
| Enchantment | Effect |
|---|---|
| Efficiency | Each level shortens a harvest: the time is divided by 1 + 0.2 × level. Efficiency V halves it. |
| Fortune | Each level adds one roll to every drop. |
| Unbreaking | Makes the axe last longer, as usual. |
Axes with the unbreakable component never lose durability. You can also turn axe damage off completely with useAxeDurability in the config.
Automation
| Side | Slot |
|---|---|
| Top | Sapling |
| Sides | Axe (only accepts axes) |
| Bottom | Output |
A hopper above can insert a sapling, a hopper on the side can keep it stocked with axes, and a hopper below collects the output.
Breaking the simulator
Breaking the block drops the simulator along with its sapling, axe and everything in the output slots.












